
A big fan of Tolkien, he introduced additional fantasy elements, such as elves and a troll. The version that is best known today was the result of a collaboration with Don Woods, a graduate student who discovered the game on a computer at Stanford University and made significant expansions and improvements, with Crowther's blessing. Crowther was a caver, who applied his experience in Mammoth Cave (in Kentucky) to create a game that he could enjoy with his young daughters.Ĭrowther had explored the Mammoth Cave in the early 1970s, and created a vector map based on surveys of parts of the real cave, but the text game is a completely separate entity, created during the 1975-76 academic year and featuring fantasy elements such as axe-throwing dwarves and a magic bridge. Will Crowther was a programmer at Bolt, Beranek & Newman, which developed the ARPANET (the forerunner of the Internet).

Crowther reproduced portions of the real cave so faithfully that cavers who have played the game can easily navigate through familiar sections in the Bedquilt region on their first visit. The Colossal Cave subnetwork has many entrances, one of which is known as Bedquilt. It was originally designed by Will Crowther, a programmer and keen caver, who based the layout on part of the Mammoth Cave system in Kentucky. The 550-point version of Colossal Cave Adventure was the basis of Adventure in Humongous Cave created by David Malmberg in AGT, which expanded the game to 1000 points.Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) (Crowther, 1976 Crowther & Woods, 1977) was the first computer adventure game. A version, also known as 701+ point Adventure, was also developed by David Picton based on his 701 point version, with extensions.Ĭolossal Cave Adventure was also the basis for Colossal Adventure by Level 9 Computing, which added 70 rooms wherein you save hundreds of elves and had a new ending.A 701 point version, also known as 701 point Adventure, was developed by David Picton in 2013, combining Adventure 3 and 6 into a single game.A 580 point version, also known as 580 Point Adventure, was developed by Mike Goetz in 1993.A 370 point version, also known as 370 Point Adventure, was developed by Paul Munoz-Colman in 1993.A 551 point version, also known as Adventure 6, was developed by David Long and an anonymous coder in 1984.A 501 point version, also known as Adventure 5, was developed by David Long at the University of Chicago in 1978.A 660 point version, also known as Adventure 4, was developed by Mike Arnautov in 1995, combining Adventure II and 3 into a single game.A 550 point version, also known as Adventure 3 or Adventure 550, was developed by David Platt in 1978.A 430 point version, also known as Adventure 2.5, was developed by Don Woods in 1995.A 440 point version, also known as Adventure II, was developed by Peter Luckett and Jack Pike, of Royal Aircraft Establishment Farnborough, from 1978 to 1981.It has also been extended multiple times:

The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different scripting languages, including ADRIFT, AGT, Glulx, Hugo, TADS, and Z-machine. It was originally written in FORTRAN for PDP-10 mainframe computers. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. Colossal Cave Adventure is the text adventure that started the adventure game genre.
